The Long Bar
A mixed reality media installation using vision/sensor fusion for viewer interaction with virtual characters

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The Long Bar is a mixed reality interactive art installation set at the famous Long Bar at the Raffles Hotel.  The installation uses AR and MXR technologies to develop historical, culturally significant events into a mulitmodal immersive interactive experience. Participants wear a head mounted display system and witness virtual characters of various notable figures, including Somerset Maugham, Joseph Conrad, and Jean Harlow, immersed within a real world environment that is modeled on the Raffles Hotel Long Bar they once frequented. This system allows the user to experience pseudo-historical events impressed over a present day real world environment.


Using research on visibilty and occlusion, and by embedding large mesh animated characters, this installation demonstrates the results our research as well as conceptual development of immersive multimodal interaction. The installation is a demontration of in-progress research in real-time stable marker-less tracking techniques developed in the Interaction and Entertainment Research Center. This work prefigures new entertainment forms we refer to as location-based entertainment.

In this new form, narratives, animation, film based presentations are crafted to occur in real world locations. The form is interactive and audience participative and moves away from the current passive entertainment forms in film, television, theatre and performance and place the viewer inside the fourth wall and immerses the viewer into the performance installation.


headset

The video and images here are from the installation, “Long Bar v1.0”; exhibited in the 2008 SIGGRAPH-Asia, Synthesis- Curated Show. The installation is a demontration of in-progress research in real-time stable marker-less tracking techniques completed at the Interaction and Entertainment Research Center. This first installment placed a virtual characterization of the writer Somerset Maugham in proximity with the viewer in such way that allows the viewer to move around and view from multiple angles.




2008 SIGGRAPH Asia Synthesis Art Show

Project Background

1. “The Long Bar” Concieved and directed by William Russell Pensyl, written by Daniel Jernigan, with Catherine Pei-Fang Hsin, Tran Cong Thien Qui, Loy Shing Chuan, Lee Shang Ping, Tu Juan, Fang Ye, Deng Sai and SuQin
IERC, NTU, Singapore. 2. 2009 Pensyl, W.(Russell)., Tran, C.T.Q., Hsin, P.F. and Lee, S.P. Location Based Entertainment and Co-Evolutionary Narratives in Mixed Reality Immersive Environments, In Proc. of the International Symposium of Electronic Arts (ISEA) 2009. Ulster, Northern Ireland

3. Kato, H., & Billinghurst, M. 1999. Marker tracking and HMD calibration for a video-based augmented reality conferencing system. Paper presented at the 2nd IEEE and ACM

International Workshop on Augmented Reality,
1999. (IWAR ‘99), San Francisco, CA.

4. De Landa, Manuel. 1991. War in the Age of
Intelligent Machines. New York: Swerve Editions, 1998. “Virtual Environ-ments and the Emergence of Synthetic Reason.” Virtual Futures: Cyberotics, Technology and Post- Human Pragmatism. Eds. Joan Dixon and Eric Cassidy. London: Routledge.


5. Weibel, Peter. 2002 “Narrated Theory: Multi-ple projection and Multiple Narration.” Eds. Rieser & Zapp. New Screen Media: Cinema/Art/Narrative. London: BFI and ZKM.

6. Beneli, Iris Selective Attention & Arousal,
California State University, Northridge
http://www.csun.edu/
~vcpsy00h/students/
arousal.htm

7. Sandra M. Messinger; Pleasure &
Complexity: Berlyne Revisited, Journal of
Psychology, Vol. 132, 1998 New York University